sandbox_mc.addeventlistener(mouseevent.click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.Click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.CLICK, buildCastle);
sandBox_mc.addEventListener(MouseEvent.Click, buildCastle);
C. sandbox_mc.addEventListener(MouseEvent.CLICK, buildCastle);
... no color.
... do not enter.
... no data.
make a graphic symbol, then edit its timeline to animate a movie clip with shape tweens. Then on the main stage, you could motion tween the graphic symbol.
make a movie clip symbol, then edit its timeline to animate a movie clip with motion tweens. Then on the main stage, you could motion tween the movie clip symbol.
make a shape symbol, then edit its timeline to animate a graphic with shape tweens. Then on the main stage, you could motion tween the shape symbol.
make a movie clip symbol, then edit its timeline to animate a shape clip with shape tweens. Then on the main stage, you could motion tween the movie clip symbol.
scenes
frames
layers
actions
symbol name
instance name
gotoandplay(1, replay);
gotoAndPlay(replay, 1);
gotoAndStop(replay, 1);
gotoAndStop(1, replay);
be used to tween between one shape on one frame and another shape on another frame, but on the same layer.
be used on the main stage.
change the shape of a symbol.
eat bunnies.
Alpha Value Settings
Transparency Settings
Color Settings
Object Settings
Refers to when a dot or period (.) is used in actionscript to conclude a line of code.
Refers to when a dot or period (.) is used in actionscript to access a property or method of an object.
Refers to when a dot or period (.) is used in actionscript to being a function.
Refers to when a dot or period (.) is used in actionscript to set a parameter.
0
on
false
1
Merge Tool
move Tool
Hand Tool
Zoom Tool
Library Panel
Property Inspector Panel
Layers Panel
All of the above
... select the entire stroke.
... select the entire object.
... delete the entire stroke.
Adobe Collection
All Programs
Run
Open
Layer
vector
bitmap
object
the black arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The white arrow allows us to have more precise control of the
the black arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The white arrow allows us to transform the shape by scaling, r
the white arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The black arrow allows us to have more precise control of the
the white arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The black arrow allows us to transform the shape by scaling, r
library
timeline
properties
tools panel
hollow
black
blue
gray
Merge Drawing
Flash Tool
Oval Tool
Object Drawing
True
False
You need to have content on all four keyframes (Up, Over, Down and Hit).
The Over keyframe represents what the button will look like when a user clicks on it.
The Hit keyframe represents what the button will look like when a user clicks on it.
The hit area will never been seen by the end user.
Improvement of design
Action Scripting
Polishing
Create a storyboard
sandbox_mc.addeventlistener(mouseevent.click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.Click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.CLICK, buildCastle);
sandBox_mc.addEventListener(MouseEvent.Click, buildCastle);
... Oval Tool.
... Oval Primitive Tool and adjust the Start Angle.
... Oval Primitive Tool and adjust the Inner Radius.
... color menu.
... swatches menu.
...properties inspector.
... all of the above.
[...]
(...)
{...}
:...; (Your Answer)
Morphing
Tweening
Stacking
Masking
Paint Inside
Paint Selection
Paint Behind
Paint Normal
Shape Tween
Motion Tween
Mask
Frame-by-Frame
Erase Objects
Erase Only Shapes
Erase Selected Fills
Erase Normal
a frame that is the same as the keyframe before it - it looks like a gray rectangle without a dot
a frame that represents a change in content, be that scale, movement, rotation, color, etc - it looks like a gray rectangle with a black dot.
a frame without any content - it looks like a white box
a frame without any content - it looks like a white box with a white dot