It is the order in which Flash executes actionscript. Listeners are run first in order to catch any events that may occur so that all functions may run correctly without causing any TypeErrors.
It is the order in which Flash renders a scene - elements are stacked within layers and layers are stacked with the movie. Shapes fall to the bottom of the stack within a layer, allowing for symbols and text objects to rise to the top. Likewise, layers a
The order in which you have to nest symbols within movie clips in order for motion tweens to work correctly.
The order in which you have to nest movie clips within symbols in order for motion tweens to work correctly.
B. It is the order in which Flash renders a scene - elements are stacked within layers and layers are stacked with the movie. Shapes fall to the bottom of the stack within a layer, allowing for symbols and text objects to rise to the top. Likewise, layers a
library
timeline
properties
tools panel
sandbox_mc.addeventlistener(mouseevent.click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.Click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.CLICK, buildCastle);
sandBox_mc.addEventListener(MouseEvent.Click, buildCastle);
select the shape, open the dialogue box in the properties window for ink color and make a selection. From there you can edit the weight and style in the properties window.
select the ink tool in the tool box, select the ink color in the color picker and click on the shape near the outside of its fill. From there you can edit the weight and style in the properties window.
select the paint bucket in the tool box, select the ink color in the color picker and click on the shape near the outside of its fill. From there you can edit the weight and style in the properties window.
go to the actions window and add the addStroke() method to the fill. Be sure to also set the strokeColor and strokeWeight properties.
... Oval Tool.
... Oval Primitive Tool and adjust the Start Angle.
... Oval Primitive Tool and adjust the Inner Radius.
a straight line.
a curved line.
... no color.
... do not enter.
... no data.
Tweening
Shape Tween
Motion Tween
Transition
hollow
black
open eye
closed eye
Mask
Shape tween
Motion tween
Morphing
Brainstorming
Refining
Action Scripting
Adding sound
Motion Tween
Mask
Shape Tween
Action Script (Your Answer)
Distribute to layers.
Break apart
frame-by-frame
Convert to symbol
the black arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The white arrow allows us to have more precise control of the
the black arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The white arrow allows us to transform the shape by scaling, r
the white arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The black arrow allows us to have more precise control of the
the white arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The black arrow allows us to transform the shape by scaling, r
... color menu.
... swatches menu.
...properties inspector.
... all of the above.
Importing
Exporting
Convert to text
Convert to Symbol
Merge Drawing
Flash Tool
Oval Tool
Object Drawing
the animation principle that deals with the motion at the end of an action.
the animation principle that deals with the effect on the surrounding environment as an action occurs.
the animation principle that deals with the motion at the beginning of an action.
the animation principle that deals with the transformation of object as it moves through its action and reacts with gravity.
StarPoly tool
PolyStar
Custom shape tool
. Polygon tool
Paint Inside
Paint Selection
Paint Behind
Paint Normal
True
False
... select the entire stroke.
... select the entire object.
... delete the entire stroke.
Ctrl + O
Ctrl + Q
Ctrl + T
Ctrl + N
graphic
bitmap
button
movie clip
Library Panel
Property Inspector Panel
Layers Panel
All of the above
layer
symbols
clip art
tween
Ink and Pencil
Brush and Spray
Oval and Shape
Fill and Autofill
You need to have content on all four keyframes (Up, Over, Down and Hit).
The Over keyframe represents what the button will look like when a user clicks on it.
The Hit keyframe represents what the button will look like when a user clicks on it.
The hit area will never been seen by the end user.
frame rate
key frame
mask
layer
Erase Objects
Erase Only Shapes
Erase Selected Fills
Erase Normal
0
on
false
1