gotoandplay(1, replay);
gotoAndPlay(replay, 1);
gotoAndStop(replay, 1);
gotoAndStop(1, replay);
D. gotoAndStop(1, replay);
Ctrl + O
Ctrl + Q
Ctrl + T
Ctrl + N
Importing
Exporting
Convert to text
Convert to Symbol
Ink and Pencil
Brush and Spray
Oval and Shape
Fill and Autofill
Merge Tool
move Tool
Hand Tool
Zoom Tool
Scenes
Key frames
Blank frames
Graphic symbols
Merge Tool
Free Convert Tool
Free Transform tool
Object tool
Text Box
Text Tool
HTML
Key frames
symbol name
instance name
Tools
Actions
Frames
Properties
... select the entire stroke.
... select the entire object.
... delete the entire stroke.
Refers to when a dot or period (.) is used in actionscript to conclude a line of code.
Refers to when a dot or period (.) is used in actionscript to access a property or method of an object.
Refers to when a dot or period (.) is used in actionscript to being a function.
Refers to when a dot or period (.) is used in actionscript to set a parameter.
... the fading in a color gradient.
... the phase at which an object is rendered.
... the point from which an object or shape is rotated or scaled.
Mask
Shape tween
Motion tween
Morphing
library
timeline
properties
tools panel
... Oval Tool.
... Oval Primitive Tool and adjust the Start Angle.
... Oval Primitive Tool and adjust the Inner Radius.
Paint Inside
Paint Selection
Paint Behind
Paint Normal
Alpha Value Settings
Transparency Settings
Color Settings
Object Settings
forgetting to name your instances
misspelling an instance name or variable
forgetting a { or }
all of the above
stage size
background color
frame rate
all of the above
You need to have content on all four keyframes (Up, Over, Down and Hit).
The Over keyframe represents what the button will look like when a user clicks on it.
The Hit keyframe represents what the button will look like when a user clicks on it.
The hit area will never been seen by the end user.
Mask
Shape tween
Guided layer
Gravity effect
...edit an anchor point
...create an anchor point.
...delete an anchor point.
a frame that is the same as the keyframe before it - it looks like a gray rectangle without a dot
a frame that represents a change in content, be that scale, movement, rotation, color, etc - it looks like a gray rectangle with a black dot.
a frame without any content - it looks like a white box
a frame without any content - it looks like a white box with a white dot
Timeline
Photo Story
Comic book
Storyboard
you need to give it an instance name in the property window.
you need to give it an instance name in the library.
you need to set its linkage properties to export for actionscript and assigning it a class by right clicking on the sound in the library and pulling up the linkage dialogue box.
you need to set its linkage properties to export for actionscript and assigning it a class in the properties window by pulling down the linkage option.
shift
option
control
command
the black arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The white arrow allows us to have more precise control of the
the black arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The white arrow allows us to transform the shape by scaling, r
the white arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The black arrow allows us to have more precise control of the
the white arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The black arrow allows us to transform the shape by scaling, r
Shape Tween
Motion Tween
Mask
Frame-by-Frame
Adobe Collection
All Programs
Run
Open
Motion Tween
Mask
Shape Tween
Action Script (Your Answer)